Cube Rush

A neon geometry runner: your cube never stops, the spikes never forgive, and the speed never stops rising. One tap per jump - how far can you go?

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Tap the board, click, or press Space / Arrow Up to jump. Double spikes need one long clean jump.

How to play Cube Rush

Press Start and the cube runs on its own. Your only job is timing the jumps: one tap or Space press makes the cube hop, and it can only jump from the ground. Red spikes end the run on contact. The score is the distance you survive, the speed slowly increases the longer you live, and double spikes appear more often as you go. Your best score is saved on this device.

Tips

- Jump later than you think: the cube clears a spike from surprisingly close.
- For double spikes, jump from right in front of the first one and do not panic-tap.
- Find the rhythm: at steady speed the jumps settle into a beat, and playing to the beat carries you further.

FAQ

Is Cube Rush the same as Geometry Dash? It is an original runner in the same one-button geometry style, written for this site.
What is a good score? 100 is a good start, 300 is strong, and 500 plus is expert territory.
Does it work on phones? Yes, tap the board to jump.